Episode 64 – Game Boy Advance Showcase

Forever Sound Version returns with a focus on one of Nintendo’s massive success stories – the Game Boy Advance. This system’s sound quality may leave a lot to be desired at times, but there is still a great abundance of interesting and exciting music to be heard throughout its software library, so lock in and enjoy these seven cuts from games like Final Fantasy Tactics Advance, Mario Kart: Super Circuit, and Astro Boy: Omega Factor!

Forever Sound Version returns with a focus on one of Nintendo’s massive success stories – the Game Boy Advance. This system’s sound quality may leave a lot to be desired at times, but there is still a great abundance of interesting and exciting music to be heard throughout its software library, so lock in and enjoy these seven cuts from games like Final Fantasy Tactics Advance, Mario Kart: Super Circuit, and Astro Boy: Omega Factor!

Listen:

 

Robot Wars: Advanced Destruction (2001, Nintendo Game Boy Advance) ‘BGM #04’ by Steve Rockett

Final Fantasy Tactics Advance (2003, Nintendo Game Boy Advance) ‘At the Pub’ by Hitoshi Sakimoto

Astro Boy: Omega Factor (2003, Nintendo Game Boy Advance) ‘Stage Three’ by Kazuo Hanzawa and Tsuyoshi Kaneko

Sonic Advance (2002, Nintendo Game Boy Advance) ‘Secret Base Zone Act 1’ by Tatsuyuki Maeda, Yutaka Minobe, Hironobu Inagaki and Atsuyoshi Isemura

Kappa no Kai-kata: Katan Daibouken! (2005, Nintendo Game Boy Advance) ‘BGM #06’, composer unknown

Mario Kart: Super Circuit (2001, Nintendo Game Boy Advance) ‘Bowser Castle’ by Kenichi Nishimaki, Masanobu Matsunaga and Minako Hamano

Game & Watch Gallery 4 (2002, Nintendo Game Boy Advance) ‘Chef – Modern Mode’ by Riyou Kinugasa and Kengo Hagiwara

 

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
Get in touch via email on foreversoundversion@gmail.com
Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion
Follow Forever Sound Version on Twitter at twitter.com/fsvpodcast

Episode 63 – VGM Battle! 5

The four horsemen are back. Michael, Ross, Joe, and John (who brought the trophy along with him – eventually…) fill a fridge with beers and then empty it gradually on a Saturday afternoon while engaging in musical combat. It’s the fifth Forever Sound Version VGM Battle! Who will be the champ this time?

Listen:

 

Neon Genesis Evangelion (1999, Nintendo 64) ‘Cruel Angel’s Thesis’ by Shiro Sagisu, Opus Corp. and Jun Enoki

Panorama Cotton (1994, Sega Mega Drive) ‘The Great Gallery’ by Kenichi Hirata

Streets of Rage 2 (1993, Sega Mega Drive) ‘Jungle Base’ by Yuzo Koshiro

Knuckles Chaotix (1995, Sega 32X) ‘Door Into Summer’ by Junko Shiratsu

Metal Masters (1993, Nintendo Game Boy) ‘Metal Beat’ by Alberto Jose González

Uncharted: Drake’s Fortune (2007, Sony Playstation 3) ‘Nate’s Theme’ by Greg Edmonson

360: Three Sixty (1999, Sony Playstation) ‘Bite Beat’ by Gerard ‘Gez’ Gourley

R-Type Complete CD (1991, NEC PC Engine CD) ‘Level 1 BGM’ by Yasuhiro Kawakami and Takushi Hiyamuta

Klonoa 2: Lunatea’s Veil (2001, Sony Playstation 2) ‘Seaway’ by Go Shiina

Sakura Taisen (1997, Sega Saturn) ‘Declaration! Imperial Floral Assault Group’ by Kohei Tanaka

Street Fighter III: 3rd Strike (1999, Sega Dreamcast) ‘Makoto Stage Spunky’ by Hideki Okugawa

Super Smash Bros. Ultimate (2018, Nintendo Switch) ‘Vega Stage’ by Yoko Shimomura

Transistor (2014, Sony Playstation 4) ‘We All Become’ by Darren Korb and Ashley Barrett

 

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
Get in touch via email on foreversoundversion@gmail.com
Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion
Follow Forever Sound Version on Twitter at twitter.com/fsvpodcast

Episode 62 – Time for Tea with Rhythm and Pixels

Put the kettle on, because Rhythm and Pixels are coming over and they want some tea! I’m joined by Rob and Pernell to talk about all things tea while listening to some great video game music picks from titles like Zero4 Champ, Star Ocean: Till the End of Time and Suikoden. If you haven’t heard Rhythm and Pixels before, check them out at rhythmandpixels.com – they deliver the VGM goods and a super friendly atmosphere every single week!

Listen:

 

Zero4 Champ (1991, NEC PC Engine) ‘At Afternoon Tea’ by Tsukushi Sasaki

Sonic: After the Sequel (2013, PC) ‘Tea with Ellie’ by Funk Fiction, Andy Tunstall and Falk

Star Ocean: Till the End of Time (2003, Sony Playstation 2) ‘Pert Girl on the Sandy Beach’ by Yusaburo Shimojo

Goemon: Mononoke Sugoroku (1999, Nintendo 64) ‘Relax and Choose’ by Kozo Nakamura, Tomoaki Hirono, Takeshi Iwakiri and Hajime Takai

Cross Edge (2009, Sony Playstation 3) ‘Desert Rain’ by Kenji Kaneko

Sega GT 2002 (2002, Microsoft Xbox) ‘Time Attack’ by Masanori Takeuchi

Yami no Ketsuzoku (1990, Sharp X68000) ‘Tea Ceremony Dream’ by Haruo Hosoya and Manabu Saito

Suikoden (1996, Sony Playstation) ‘Gorgeous Scarleticia’ by Miki Higashino

 

You can send me a few £ to help me keep Forever Sound Version going at ko-fi.com/foreversoundversion
Get in touch via email on foreversoundversion@gmail.com
Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion
Follow Forever Sound Version on Twitter at twitter.com/fsvpodcast

Episode 61 – Sounds of the Strikes

In the 1990s, the Strike series was like the video games equivalent of a hit action movie franchise, with bad guys seeking world domination, daring missions, and loads of big explosions. I loved these games when I was a kid (and possibly too young to be playing them!) so here is a playlist made up of tunes from their soundtracks playing on many systems including the Sega Mega Drive, SNES, and Sony Playstation!

Listen:

 

Desert Strike: Return to the Gulf (1992, Sega Mega Drive) ‘Title Theme’ by Rob Hubbard and Brian Schmidt

Desert Strike: Return to the Gulf (1992, SNES) ‘High Five’ by Rob Hubbard and Brian Schmidt

Desert Strike: Return to the Gulf (1993, Commodore Amiga) ‘datitle’ by Jason Whitely

Jungle Strike (1993, Sega Mega Drive) ‘Campaign #1 Intro’ by Brian Schmidt

Jungle Strike (1993, SNES) ‘Jungle Strike’ by Neil Biggin

Jungle Strike (1995, Nintendo Game Boy) ‘BGM #02’ by Mark Cooksey

Urban Strike (1994, Sega Mega Drive) ‘Credits’ by Don Veca

Urban Strike (1994, Sega Game Gear) ‘BGM #01’ by Don Veca

Soviet Strike (1996, Sony Playstation) ‘Menu Theme’ by Don Veca and David O’Neal

Nuclear Strike (1999, Nintendo 64) ‘Mission 3’ by Michael Pummell

Nuclear Strike (1997, Sony Playstation) ‘Menu Theme’ by Don Veca and David O’Neal

 

Get in touch via email on foreversoundversion@gmail.com
Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion
Follow Forever Sound Version on Twitter at twitter.com/fsvpodcast

Episode 60 – An AY Odyssey

It may not have been the most sophisticated of sound chips, but in the right hands, the AY was capable of producing some fantastic 8-bit game music. Join me as I explore some classic tunes – as well as some oddities – from games released on systems as diverse as the ZX Spectrum 128K, MSX2, and the Intellivision!

Listen:

 

Crystal Kingdom Dizzy (1992, Sinclair ZX Spectrum) ‘Title’ by David Whittaker

Thunder Castle (1986, Intellivision) ‘Title’ by David Warhol

Thunder Castle (1986, Intellivision) ‘Gameplay’ by David Warhol

OutRun (1987, Amstrad CPC) ‘Splash Wave’ by Jas C. Brooke

Psycho World (1988, MSX2) ‘Stage 4’ by Kenji Yamazaki and Yuko Yamazaki

Psycho World (1988, MSX2) ‘Demo 1’ by Kenji Yamazaki and Yuko Yamazaki

Gyruss (1983, Arcade) ‘Main BGM 1’ by Masahiro Inoue

Gyruss (1983, Arcade) ‘Main BGM 2’ by Masahiro Inoue

Gyruss (1983, Arcade) ‘Main BGM 3’ by Masahiro Inoue

Zynaps (1988, Atari ST) ‘Title’ by Dave Rogers

 

Get in touch via email on foreversoundversion@gmail.com
Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion
Follow Forever Sound Version on Twitter at twitter.com/fsvpodcast

Episode 59 – Banger Racing Bangers: Destruction Derby

Conventional racing games are fun, but deep down, we all have that urge, that appetite for destruction… why race cars when you can smash them up?! In 1995, Studio 33, Reflections, and Psygnosis came out with Destruction Derby, one of the most visceral and chaotic gaming experiences of console gaming’s fifth generation, kicking off a series that gave us some very fine soundtracks! Join me for this last episode of 2018 where I’ll be getting stuck into some bangers from Destruction Derby, Destruction Derby 2, Destruction Derby 64, Destruction Derby: Raw, and Destruction Derby: Arenas.

Listen:

 

Destruction Derby (1995, Sony Playstation) ‘Crash Boom Bang’ by Tim Swan and Elliot Sumner

Destruction Derby (1995, Sony Playstation) ‘Hardhitter’ by Tim Swan and Elliot Sumner

Destruction Derby (1995, Sony Playstation) ‘Ranking’ by Tim Swan and Elliot Sumner

Destruction Derby 2 (1996, Sony Playstation) ‘How Do You Know’ by Richard Beston, Dean Liddle and Andrew Lewis

Destruction Derby 2 (1996, Sony Playstation) ‘Little Pig’ by Richard Beston, Dean Liddle and Andrew Lewis

Destruction Derby 2 (1996, Sony Playstation) ‘Joyrider’ by Richard Beston, Dean Liddle and Andrew Lewis

Destruction Derby 64 (1999, Nintendo 64) ‘Terminal Impact’ by Eric Brosius

Destruction Derby 64 (1999, Nintendo 64) ‘Aztec Ruins’ by Eric Brosius

Destruction Derby: Raw (2000, Sony Playstation) ‘Want Some Fast’ by Gary McKill, Mike Clarke and Dan Selby

Destruction Derby: Arenas (2004, Sony Playstation 2) ‘Nitrous’ by Simon Withenshaw

Destruction Derby (1995, Sony Playstation) ‘Chaos Overlord’ by Tim Swan and Elliot Sumner

 

Get in touch via email on foreversoundversion@gmail.com
Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion
Follow Forever Sound Version on Twitter at twitter.com/fsvpodcast

Episode 58 – Only in Japan: Super Famicom Exclusives

This is the first episode of Forever Sound Version since I returned from my trip to Japan, where I bought my very own Super Famicom. So… here’s an episode dedicated to Japan-only Super Famicom games! There will be RPGs! There will be mechs! Lock in and enjoy some rare tunes from games like Bastard!!: Ankoku no Hakaishin as well as some mini masterpieces by VGM legends such as Yoko Shimomura and Nobuo Uematsu.

Listen:

 

Shin Kidō Senki Gundam Wing: Endless Duel (1996, Super Famicom) ‘Airport’ by Hiroyuki Iwatsuki and Haruo Ohashi

Bastard!!: Ankoku no Hakaishin (1994, Super Famicom) ‘Battle with Gara’ by Naked Trump

Bastard!!: Ankoku no Hakaishin (1994, Super Famicom) ‘Vs. Mode ~ Select Character’ by Naked Trump

Live A Live (1994, Super Famicom) ‘Sound of Shinobi’ by Yoko Shimomura

Dark Law: Meaning of Death (1997, Super Famicom) ‘South Creek Ruins’ by Satoshi Nagano and Michihico Shichi

Seiken Densetsu 3 (1995, Super Famicom) ‘Innocent Sea’ by Hiroki Kikuta

Front Mission: Gun Hazard (1996, Super Famicom) ‘Successful Attack’ by Nobuo Uematsu

Ys V: Ushinawareta Suna no Miyako Kefin (1995, Super Famicom) ‘Freezing Shadow’ by Mieko Ishikawa, Naoki Kaneda, Satoshi Arai, Atsushi Shirakawa and Masaru Nakajima

Chō Jikū Yōsai Macross: Scrambled Valkyrie (1993, Super Famicom) ‘Moonlight’ by Noboru Yamane

 

Get in touch via email on foreversoundversion@gmail.com
Follow Forever Sound Version on Facebook at facebook.com/foreversoundversion
Follow Forever Sound Version on Twitter at twitter.com/fsvpodcast