Episode 12 – Daddy… Daddy Mulk!

It’s 1993, the dystopian future! It might not be the best arcade game you’ll ever play, but it at least boasts one of the wildest pieces of VGM the world has ever heard. Daddy… Daddy Mulk…

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It’s 1993, the dystopian future! It might not be the best arcade game you’ll ever play, but it at least boasts one of the wildest pieces of VGM the world has ever heard. Daddy… Daddy Mulk…

Listen:

Download:

https://goo.gl/Joje63

 

The Ninja Warriors (1993, Sega Mega CD) ‘AD1993 (Arcade Version)’ composed by Hisayoshi Ogura

The Ninja Warriors (1993, Sega Mega CD) ‘Daddy Mulk (Arcade Version)’ composed by Hisayoshi Ogura

The Ninja Warriors (1989, ZX Spectrum) ‘Daddy Mulk’ composed by Tony Williams

The Ninja Warriors (1989, Amstrad CPC) ‘Daddy Mulk’ composed by Tony Williams

The Ninja Warriors (1990, Commodore 64) ‘Daddy Mulk’ composed by Tony Williams

The Ninja Warriors (1989, Commodore Amiga) ‘Daddy Mulk’ composed by Ronald Pieket‑Weeserik

The Ninja Warriors (1989, NEC PC Engine / Turbografx-16) ‘Daddy Mulk’ composed by Hisayoshi Ogura

The Ninja Warriors (1993, Sega Mega CD) ‘Daddy Mulk (Arranged Version)’ composed by Hisayoshi Ogura

The Ninja Warriors (1993, Sega Mega CD) ‘Are You Lady? (Arranged Version)’ composed by Hisayoshi Ogura

The Ninja Warriors (1993, Sega Mega CD) ‘Motherless Children (Arranged Version)’ composed by Hisayoshi Ogura

The Ninja Warriors (1994, Nintendo SNES) ‘Title’ composed by Hiroyuki Iwatsuki and N. Tate

The Ninja Warriors (1994, Nintendo SNES) ‘Headquarter’ composed by Hiroyuki Iwatsuki and N. Tate

The Ninja Warriors (1994, Nintendo SNES) ‘Best Room’ composed by Hiroyuki Iwatsuki and N. Tate

The Ninja Warriors (1993, Sega Mega CD) ‘Paradox (Arranged Version)’ composed by Hisayoshi Ogura

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Episode 11 – Masaya Mega Drive Madness

We really were spoiled for scrolling shooters in the 16-bit era – I know that I had a pretty serious investment in the genre back in the day. Among the very best of them, for me, were three Mega Drive titles from Masaya: Target Earth, Gynoug, and Gley Lancer. These are vibrant, intense games with soundtracks to match! Hope you’re in the mood for some shooting and dodging…!

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We really were spoiled for scrolling shooters in the 16-bit era – I know that I had a pretty serious investment in the genre back in the day. Among the very best of them, for me, were three Mega Drive titles from Masaya: Target Earth, Gynoug, and Gley Lancer. These are vibrant, intense games with soundtracks to match! Hope you’re in the mood for some shooting and dodging…!

Listen:

Download:

https://goo.gl/wQI3YZ

 

Gynoug (1991, Sega Mega Drive) ‘Opening Theme’ composed by Noriyuki Iwadare and Akie Ōba

Target Earth (1990, Sega Mega Drive) ‘Main Theme’ composed by Takashi Suzuki

Target Earth (1990, Sega Mega Drive) ‘In The Cave’ composed by Takashi Suzuki

Gynoug (1991, Sega Mega Drive) ‘Round 1-1’ composed by Noriyuki Iwadare and Akie Ōba

Gynoug (1991, Sega Mega Drive) ‘Round 3-1’ composed by Noriyuki Iwadare and Akie Ōba

Gynoug (1991, Sega Mega Drive) ‘Round 4-2’ composed by Noriyuki Iwadare and Akie Ōba

Gynoug (1991, Sega Mega Drive) ‘Round 6’ composed by Noriyuki Iwadare and Akie Ōba

Gley Lancer (1992, Sega Mega Drive) ‘Story Begin’ composed by Cube, Yoshiaki Kubodera, Masanori Hikichi, Isao Mizoguchi, and Noriyuki Iwadare

Gley Lancer (1992, Sega Mega Drive) ‘Stage 1 (Asteroid Field)’ composed by Cube, Yoshiaki Kubodera, Masanori Hikichi, Isao Mizoguchi, and Noriyuki Iwadare

Gley Lancer (1992, Sega Mega Drive) ‘Story 3 & Stage 5’ composed by Cube, Yoshiaki Kubodera, Masanori Hikichi, Isao Mizoguchi, and Noriyuki Iwadare

Gynoug (1991, Sega Mega Drive) ‘Round 2-1’ composed by Noriyuki Iwadare and Akie Ōba

 

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Episode 10 – N64 Showcase

It’s our second system-specific episode on the bounce, following on from Episode 9’s Speccy focus by pressing fast forward and landing on the mighty Nintendo 64! Nintendo’s cartridge-based 64-bit beast was big on graphics and pure gameplay, not necessarily making sound and music a priority, but many VGM composers still managed to produce some great pieces for this much-celebrated machine. For this episode, I’m joined by special guest Michael Thorne!

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It’s our second system-specific episode on the bounce, following on from Episode 9’s Speccy focus by pressing fast forward and landing on the mighty Nintendo 64! Nintendo’s cartridge-based 64-bit beast was big on graphics and pure gameplay, not necessarily making sound and music a priority, but many VGM composers still managed to produce some great pieces for this much-celebrated machine. For this episode, I’m joined by special guest Michael Thorne!

Listen:

Download:

https://goo.gl/vEzjbI

 

Mario Kart 64 (1997, Nintendo 64) ‘Rainbow Road’ composed by Kenta Nagata

Top Gear Rally (1997, Nintendo 64) ‘Mountain’ composed by Barry Leitch

Super Mario 64 (1996, Nintendo 64) ‘Dire, Dire Docks’ composed by Koji Kondo

Banjo-Kazooie (1998, Nintendo 64) ‘Clanker’s Cavern’ composed by Grant Kirkhope

Lode Runner 3-D (1999, Nintendo 64) ‘On the Moon’ composed by Julian Soule

Goldeneye 007 (1997, Nintendo 64) ‘Dam’ composed by Grant Kirkhope and Graeme Norgate

Buck Bumble (1998, Nintendo 64) ‘Buck Bumble Main Theme’ composed by Justin Scharvona

Killer Instinct Gold (1996, Nintendo 64) ‘T.J. Combo’s Theme’ composed by Robin Beanland

 

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Episode 9 – Speccy Showcase

What we’re gonna do right here is go back… How far are we gonna go back? Way back! It’s time for some chip music from a highly esteemed home computer system, Sinclair’s ZX Spectrum. Lock in and enjoy tracks that make use of the Speccy’s built-in beeper, as well as some tunes from the 128k version’s square wave sound chip. Extra special thanks to Daz for helping me to put this show together – most of the tracks that feature on this show are his suggestions!

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What we’re gonna do right here is go back… How far are we gonna go back? Way back! It’s time for some chip music from a highly esteemed home computer system, Sinclair’s ZX Spectrum. Lock in and enjoy tracks that make use of the Speccy’s built-in beeper, as well as some tunes from the 128k version’s square wave sound chip. Extra special thanks to Daz for helping me to put this show together – most of the tracks that feature on this show are his suggestions!

Listen:

Download:

https://goo.gl/ntLa4V

 

Stainless Steel (1986, ZX Spectrum) ‘Main Theme’ composed by Nick Jones

Chronos (1987, ZX Spectrum) ‘Title Music’ composed by Tim Follin

Agent X (1986, ZX Spectrum) ‘Title Music’ composed by Tim Follin

Robocop (1988, ZX Spectrum) ‘Title Music’ composed by Jonathan Dunn

Deathwish 3 (1987, ZX Spectrum) ‘Title Music’ composed by Ben Daglish

Byte Me (2011, ZX Spectrum) ‘Title Music’ composed by Yerzmyey

180 (1984, ZX Spectrum) ‘Title Music’ composed by David Whittaker

Raw Recruit (1988, ZX Spectrum) ‘Title Music’ composed by Tim Follin

 

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Episode 8 – MGS1: Tactical Espionage Tunes

Snake? Snake? Snaaaaaaaaaaaaaake?!
It’s time for some top drawer ‘tactical espionage action’, as I am joined by ace FOXHOUND luminary John Baldasera to explore the utterly fantastic music of Metal Gear Solid on the Sony Playstation!

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Snake? Snake? Snaaaaaaaaaaaaaake?!

It’s time for some top drawer ‘tactical espionage action’, as I am joined by ace FOXHOUND luminary John Baldasera to explore the utterly fantastic music of Metal Gear Solid on the Sony Playstation!

Listen:

Download:

https://goo.gl/mwZMHS

 

Metal Gear Solid (1998, Sony Playstation) ‘Introduction’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Cavern’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Encounter’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Mantis’s Hymn’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Duel’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Hind D’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear Solid (1998, Sony Playstation) ‘Enclosure’ composed by Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka

Metal Gear: Ghost Babel (2000, Ninetendo Game Boy Color) ‘Departure’ composed by Norihiko Hibino and Kazuki Muraoka

Metal Gear Solid (1998, Sony Playstation) ‘The Best is Yet to Come’ composed by Rika Muranaka

Metal Gear Solid (1998, Sony Playstation) ‘Metal Gear Solid Main Theme’ composed by Tappi Iwase

 

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Episode 7 – Shadowrun Slammers

Whilst the Shadowrun video games of the nineties might be considered fairly obscure – they didn’t exactly fly off the shelves at the time – they possess some very special charms, their soundtracks being among them. In this episode, I cover the music from the Shadowrun franchise’s games for the SNES, Mega Drive, and Mega CD.

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Whilst the Shadowrun video games of the nineties might be considered fairly obscure – they didn’t exactly fly off the shelves at the time – they possess some very special charms, their soundtracks being among them. In this episode, I cover the music from the Shadowrun franchise’s games for the SNES, Mega Drive, and Mega CD.

Listen:

Download:

https://goo.gl/jf5f3x

Shadowrun (1993, SNES,) ‘Seattle 2050’ composed by Marshall Parker

Shadowrun (1993, SNES,) ‘Morgue’ composed by Marshall Parker

Shadowrun (1993, SNES,) ‘Seems Familiar…’ composed by Marshall Parker

Shadowrun (1993, SNES,) ‘Ghouls’ composed by Marshall Parker

Shadowrun (1993, SNES,) ‘Uptown’ composed by Marshall Parker

Shadowrun (1994, Sega Mega Drive) ‘Title Screen’ composed by Sam Powell

Shadowrun (1994, Sega Mega Drive) ‘Downtown Seattle’ composed by Sam Powell

Shadowrun (1994, Sega Mega Drive) ‘Bar 2’ composed by Sam Powell

Shadowrun (1994, Sega Mega Drive) ‘Bar 4’ composed by Sam Powell

Shadowrun (1996, Sega Mega CD) ‘Silver Moon’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

Shadowrun (1996, Sega Mega CD) ‘Tokyo Streets’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

Shadowrun (1996, Sega Mega CD) ‘Triple Z Store’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

Shadowrun (1996, Sega Mega CD) ‘On Fall Club’ composed by Tomonori Minami, Akiyoshi Nagao, and Tsuyoshi Matsushima

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Episode 6 – Bomb Jack Bangers

Bomb Jack was one of the very first video games that I ever played, so it’s a title that is particularly close to my heart. This episode turned out to be a diverse one in terms of music, featuring cheerful retro arcade jingles, driving SID chip jams, and some truly inspired moments from Alberto Jose Gonzalez.

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Bomb Jack was one of the very first video games that I ever played, so it’s a title that is particularly close to my heart. This episode turned out to be a diverse one in terms of music, featuring cheerful retro arcade jingles, driving SID chip jams, and some truly inspired moments from Alberto Jose Gonzalez.

Listen:

Download:

https://goo.gl/5Wvt09

 

Bomb Jack (1984, Arcade) ‘Track 1’ composed by Tsukasa Masuko and Michiharu Hasuya

Bomb Jack (1984, Arcade) ‘Track 4’ composed by Tsukasa Masuko and Michiharu Hasuya

Bomb Jack (1984, Arcade) ‘Track 6’ composed by Tsukasa Masuko and Michiharu Hasuya

Bomb Jack (1986, Commodore 64) ‘Elite Loader’ composed by Mark Cooksey

Bomb Jack (1986, Commodore 64) ‘Title Screen’ composed by Mark Cooksey

Bomb Jack (1986, Commodore 64) ‘Level Theme’ composed by Mark Cooksey

Bomb Jack (1992, Game Boy) ‘Title’ composed by Alberto Jose Gonzalez

Bomb Jack (1992, Game Boy) ‘BGM’ composed by Alberto Jose Gonzalez

Bomb Jack (1992, Game Boy) ‘Game Over’ composed by Alberto Jose Gonzalez

Bomb Jack II (1987, Commodore 64) ‘Title Screen’ composed by Mark Cooksey

Bomb Jack II (1987, Commodore 64) ‘BGM’ composed by Mark Cooksey

Mighty Bomb Jack (1987, NES) ‘Round Theme 02’ composed by Tsukasa Masuko and Michiharu Hasuya

Mighty Bomb Jack (1987, NES) ‘Ending Theme’ composed by Tsukasa Masuko and Michiharu Hasuya

Mighty Bomb Jack (1991, Commodore Amiga) ‘Title Screen’ composed by Mark Cooksey

 

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