Episode 10 – N64 Showcase

It’s our second system-specific episode on the bounce, following on from Episode 9’s Speccy focus by pressing fast forward and landing on the mighty Nintendo 64! Nintendo’s cartridge-based 64-bit beast was big on graphics and pure gameplay, not necessarily making sound and music a priority, but many VGM composers still managed to produce some great pieces for this much-celebrated machine. For this episode, I’m joined by special guest Michael Thorne!

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It’s our second system-specific episode on the bounce, following on from Episode 9’s Speccy focus by pressing fast forward and landing on the mighty Nintendo 64! Nintendo’s cartridge-based 64-bit beast was big on graphics and pure gameplay, not necessarily making sound and music a priority, but many VGM composers still managed to produce some great pieces for this much-celebrated machine. For this episode, I’m joined by special guest Michael Thorne!

Listen:

Download:

https://goo.gl/vEzjbI

 

Mario Kart 64 (1997, Nintendo 64) ‘Rainbow Road’ composed by Kenta Nagata

Top Gear Rally (1997, Nintendo 64) ‘Mountain’ composed by Barry Leitch

Super Mario 64 (1996, Nintendo 64) ‘Dire, Dire Docks’ composed by Koji Kondo

Banjo-Kazooie (1998, Nintendo 64) ‘Clanker’s Cavern’ composed by Grant Kirkhope

Lode Runner 3-D (1999, Nintendo 64) ‘On the Moon’ composed by Julian Soule

Goldeneye 007 (1997, Nintendo 64) ‘Dam’ composed by Grant Kirkhope and Graeme Norgate

Buck Bumble (1998, Nintendo 64) ‘Buck Bumble Main Theme’ composed by Justin Scharvona

Killer Instinct Gold (1996, Nintendo 64) ‘T.J. Combo’s Theme’ composed by Robin Beanland

 

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Author: foreversoundversion

forever sound version is a video game music podcast that explores vgm classics - as well as some hidden gems - from systems such as the mega drive / genesis, snes, c64, amiga, game boy, and ps1.

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